Tuesday, June 19, 2012

RCotD #207

Random Card of the Day #207:

Necromancy - 2B
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Initial Thoughts:

Holy mother of wall of text. Is this the oracle text? Couldn't they make it simpler. Okay so basically it's a Rise from the Grave that costs {2} less at the expense that if either the creature or the enchantment is removed, the other dies as well. Optionally, it can be used at instant speed for blocking, but casting it end of turn will still cause a clean-up step to happen, so you don't get a hasted creature for free.

Basically an Animate Dead without the -1/-0. Functions similarly, but about the same usefulness. 4/5

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