Monday, June 25, 2012

MUCMonday #25

Making Up Cards Monday #25:

So yes, SCS has been behind on the RCotD. I will start typing this one out and do an IPotW due to increased downtime. I also miss saying this:

Either way, you can read the cards and judge them for yourselves.













Breeding Grounds - 2GGG
Enchantment
All creatures you control have “At the beginning of your end step, if this creature becomes blocked and is not a token, you may put a copy of this creature as a token onto the battlefield.

Lolzor had the idea for this one. He really liked Doubling Chant but wanted something to be pertually "breeding". So we came up with this card, but disagreed on the mana cost.

I insisted on something this powerful should be at least 6 mana, yet if it hit 6 mana, the card would be worthless.

So we upped the mana intensivity (is that a word?) to lower the cost.








Lord of Demons - 4BBB
Legendary Creature - Demon
Flying
During your upkeep, if you control a Demon other than Lord of Demons, you may destroy target non-Demon creature. Otherwise, tap Lord of Demons and it deals 7 damage to you.
7/7

A Lord of the Pit/Reaper from the Abyss

Benefit: you don't have to trigger Morbid. Downside: sacrificing creatures. Possibly Eldrazi Spawn









Sanctity Offering - 1W
Instant
Destroy target enchantment. You gain life equal to its converted mana cost.

Basically an enchantment version of Divine Offering. I wasn't being very creative here.

IPotW #24

Interesting Play of the Week #24:

This week I will be typing up a game that I had in a new format I have discovered: Vanguard - Momir.

If you are unfamiliar with it Vanguard works like baby-EDH. Momir specifically is you only play with the Avatar Momir Vig, Simic Visionary. Go ahead click that link. Read the card and realize how crazy this format is.

You play with a deck of 60 basic lands. No creature-lands. No dual-lands. Though I'm pretty sure snow-lands are allowed. I don't think they will ever come up though.

I suppose it's not very important to tell what the starting hands are, simply because they are all lands.

T1: Mountain
T2: Mountain
T3: Mountain, Ringskipper
T4: Mountain, Stromgald Crusader
T5: Swamp, swing for 1
T6: Mountain, swing for 2, Teferi's Honor Guard
T7: Forest, swing for 1
T8: Mountain, Mind Maggots, swing for 4
T9: Forest, Pestilent Souleater
T10: Swamp, Hyalopterous Lemure, swing for 2
T11: Swamp, The Lady of the Mountain, swing for 3.
T12: Mountain, Angel of Fury, activate Lemure's ability, swing for 3.
T13: Mountain, Supreme Exemplar. I don't have an Elemental to Champion, so it dies.
T14: Mountain, activate Lemure, swing for 6, Duskdale Wurm. (Life 7-19)
T15: Mountain, last ditch effort: Boom. Avacyn, Angel of Hope.
T16: Mountain, Angel of Salvation.
T17: Swamp, Thing from the Deep, swing for 8, he activates Stromgald Crusader and blocks Avacyn for no damage. Main phase 2: Elesh Norn, Grand Cenobite.

Now there wasn't very much he could do now, he was going to win the game through fliers but then I got two lucky draws in a row. I would say about 60% of my games end this way, and most of the time it's because someone drew a Platinum Angel/Platinum Emperion. We play out a couple more turns as I beat him down with my now 10/10 indestructible Avacyn before he concedes.

The Avatar of Momir itself costs about $10, but you can get it off humans for about $9 if you look around and trade. It's a really chaotic format where you lose games you should have won and win games you should have lost. It's lots of fun, and I would estimate it's about 60% skill and 40% luck. Which is pretty significant in a supposedly "all luck format".

Well I hope you enjoyed today's IPotW, maybe I'll do another Momir later, but the same thing happens every good game of Momir.

Wednesday, June 20, 2012

Cube Hell #2

<_< sorry guys...we dropped the ball.


Tuesday, June 19, 2012

MUCMonday #24

Making Up Cards Monday #24:

Alright, so once again I messed up. I took a week off of SCS. I have to get my passport expedited and will be traveling out of the country soon, so unfortunately things will only get worse. Of course, unless Bit/Lolzor can pick up the huge amount of slack I'm leaving for them.

But I did find the file I was looking for, unfortunately since I am posting this really late, and don't have the time, so I do not have pictures for them.

Forgive me!









A version of Cancel


















A version of Volition Reins/Enslave


















A version of Kor Skyfisher


















A version of Regrowth

RCotD #208

Random Card of the Day #208:

Predator, Flagship - 5
Legendary Artifact
{2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying.

Initial Thoughts:

Reminds me a lot of Helvault in the sense that if you have the mana, you can just start zapping everything from existence. Luckily, they stay dead with this card.

It's pretty expensive to get out, and pretty expensive to start zapping things, without the upside of Helvault that you can have it act like a Safe Haven for your own creatures. An interesting, yet expensive card that might be really fun to play in slower formats like EDH, but of course the cost is keeping it out of real play.

But it can kill Emrakul, so I'll give it a 3/5

RCotD #207

Random Card of the Day #207:

Necromancy - 2B
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Initial Thoughts:

Holy mother of wall of text. Is this the oracle text? Couldn't they make it simpler. Okay so basically it's a Rise from the Grave that costs {2} less at the expense that if either the creature or the enchantment is removed, the other dies as well. Optionally, it can be used at instant speed for blocking, but casting it end of turn will still cause a clean-up step to happen, so you don't get a hasted creature for free.

Basically an Animate Dead without the -1/-0. Functions similarly, but about the same usefulness. 4/5

RCotD #206

Random Card of the Day #206:

Citanul Druid - 1G
Creature - Human Nomad
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
1/4

Initial Thoughts:

An interesting creature, but it's still really bad. It's a 4-cost 1/4 that has the "shielding" that is like the firebreathing in red. At least it can attack and potentially win games but it's going to be a such a slow pace you won't be winning because of this card.

For a defender-esque creature this is really lacking and would much rather play Wall of Swords. It's almost unplayable if it weren't specifically meant for Limited.

Limited: 2/5
Constructed: 1/5

Friday, June 8, 2012

IPotW #23

Interesting Play of the Week #23:

So I finally got Lolzor into MTGO. I managed to grab a bunch of commons for him, and slowly traded between a bunch of players to get some quality uncommons and a few rares for him. It worked out, because I got a few too.

Lolzor rolled first. His starting hand (which I only found out after) was Swamp, Swamp, Arachnus Web, Arachnus Web, Young Wolf, Doom Blade, Kessig Recluse

I kept my starting hand: Island, Delver of Secrets, Ponder, Mana Leak, Intangible Virtue, Timely Reinforcements, Timely Reinforcements.

For some reason, both me and Lolzor were greedy in our opening hands and kept them.

T1: Swamp
T2: Island, Delver
T3: Swamp, Doom Blade the Delver
T4: Ponder, Plains, Doomed Traveler
T5: Swamp
T6: Swing for 1. Doomed Traveler.
T7: Swamp
T8: Swing for 2. Intangible Virtue.
T9: Forest, Young Wolf
T10: Swing for 2--no blocks.
T11: Swing for 1
T12: Evolving Wilds, swing for 2.
T13: Swamp, swing for 1, Arachnus Web on Doomed Traveler. End of turn crack Evolving Wilds for an Island.
T14: Doomed Traveler.
T15: Forest, Kessig Recluse. Swing with Young Wolf, block with Doomed Traveler, Doom Blade the Spirit Token, resp. Mana Leak.
T16: Vapor Snag the Kessig Recluse, swing for 3. No blocks. Life totals are Lolzor: 8, Sefah: 18
T17: Arachnus Web the Spirit Token. Dark Thicket Wolf.
T18: Evolving Wilds, swing with Doomed Traveler, blocked by Dark Thicket Wolf. I get a spirit token.
T19: Kessig Recluse, swing for 4, no blocks. End of Turn, Vapor Snag the Arachnus Web'd Doomed Traveler, crack the Evolving Wilds for a Plains
T20: Timely Reinforcements. Doomed Travler.
T21: Young Wolf, Young Wolf.
T22: Swing with 3 2/2 soldier's and a 2/2 spirit. Block the spirit with the spider, block each of the soldiers with a Young Wolf. The 2/2 Wolf dies, and the other come back with Undying. Main Phase 2: Stitchers Apprentice.
T23: Kessig Cagebreakers.
T24: Haunted Fengraf, Back from the Brink.
T25: Swing the board: Darkthicket Wolf, Young Wolf, Young Wolf, Kessig Recluse, and a Kessig Cagebreakers. Lolzor only has one card in his graveyard and gets a 2/2 wolf attacking. Block the Kessig Cage Breakers with Doomed Traveler, Soldier with Young Wolf to trade. Lolzor pumps Dark Thicket Wolf and I go down to 1 life. Main phase 2: Spider Spawning getting 2 1/2 spiders.
T26: Timely Reinforcements gaining 6 life and 3 2/2 Soldiers, activate Back from the Brink exiling Doomed Traveler to get a token of it. Swing with the Spirit token and a Soldier token. Lolzor chump blocks each of them with a spider.
T27: Lolzor swing with the board again: Darkthicket Wolf, Young Wolf, Kessig Recluse, and a Kessig Cagebreakers and a 2/2 wolf token. Lolzor has two creatures in his graveyard now so he gets two more wolves. Since Lolzor has one card in hand, I triple block the Cagebreakers in case it's a Doom Blade, block the Darkthicket Wolf with the Doomed Traveler token, trade the spirit token and another soldier token for two wolf tokens, take 6 damage from Young Wolf, Kessig Recluse and a Wolf token. Doomed Traveler dies and I get a spirit token. Main phase 2: flashback Spider Spawning and get 4 1/2 spiders. End of turn activate Stitchers Apprentice to get a 2/2 (now 3/3 with Intangible Virtue) Homunculus, sacrificing the Archnus Web'd Spirit Token.
T28: Island. Swing with two soldiers, a spirit token and the Homunculus. Lolzor double blocks a soldier and the spirit token with his spiders. Main phase 2: Timely Reinforcements, gaining 6 life and three more soldier tokens. Back from the Brink activates twice for Delver of Secrets and another Doomed Traveler. Life totals are now Lolzor: 3, Sefah: 7
T29: Boneyard Wurm as a 4/4, and Arachnus Web on Delver of Secrets. End of turn, activate Sticher's Apprentice to get a Homunculus and sacrifice the Arachnus Web'd Delver.
T30: Swing with four soldier tokens, two Homunculus tokens, and a Doomed Traveler token. Lolzor blocks the Homunculii with Boneyard Wurm and Kessig Recluse, the Soldier with a Wolf token, a 2/2 Young Wolf, and chump blocks the other two with his remaining spider, taking only two damage from Doomed Traveler. Boneyard Wurm is now a 6/6. Main phase 2: Perilous Myr, activating Stitcher's Apprentice to kill it dealing 2 damage to win the game.

It was a pretty crazy game. Not so much plays as much as definitely thinking which creatures to block since there were about 10 creature on the fields at a lot of points in the game. I wouldn't consider this format Standard as me and Lolzor are playing with limited cards (namely commons and uncommons) with very few rares, but it really shows the strengths of each deck when you really drag out a match.

Thanks for reading this weeks IPotW and I hope you enjoyed it! Tags coming soon..

RCotD #205

Random Card of the Day #205:

Citanul Druid - 1G
Creature - Human Druid
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
1/1

Initial Thoughts:

Why was not this in Mirrodin? Or Scars of Mirrodin? It definitely has the flavor of it. Antiquities? Does anyone even know that set exists?

Outside of draft, a 2-cost 1/1 with a conditional pump that isn't even abusable by your own deck just falls short. Maybe in multiplayer because no one is going to target it and people are definitely going to be playing artifacts given a well rounded deck. 2/5

RCotD #204

Random Card of the Day #204:

Mangara's Tome - 5
Artifact
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.

Initial Thoughts:

What a wonky card.

So you search your library for five cards, and get one of them at random if you pay {2}. It's kind of like an on-demand reusable Diabolic Tutor but you are not guaranteed the card you wanted. Unless your library had fewer than five cards to begin with.

At least you can never be decked out with this one the field, I don't exactly like how it replaces your draw and is still not a guarantee to get the card you wanted. 3/5

RCotD #203

Random Card of the Day #203:

Channel - GG
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.

Initial Thoughts:

Oh god. Channel. Fireball. (Banefire is better.) I'm glad this will never be reprinted in a core set/block. Paying life for mana just sets up for unsafe combos. All you have to do is have more life than your opponent and you can win.

I suppose you can lose if your opponent has an instant speed direct damage. But I don't like cards that are blatant about it's power level.

This should have been black to stay in flavor. 5/5

Wednesday, June 6, 2012

Bangchuckers! #9

And so it begins! This is a two part-er everybody strap your self in for the first half of an epic tale!
(I swear I'll fix the resolution someday...god damn blogger)






Related Content:
I like to believe that this is in the same universe as the Traitor King stories so just assume if we go epic its the same version of Lolzor and Bit in those realms...where everything is cooler

Related Cards: (Because Bit couldnt do it himself)
Wellwisher
Lys Alana Huntsmaster
Ambush Comander
Imperious Perfect

Tuesday, June 5, 2012

RCotD #202

Random Card of the Day #202:

Serra Sphinx - 3UU
Creature - Spinx
Flying, vigilance
4/4

Initial Thoughts:

If you liked Serra Angel, you'd like this card. Obviously they are just the colorshifted ones from Time Spiral/Planar Chaos.

Serra Angel is one of the central "powerful fliers" that a lot of cards are compared to. For a powerhouse that's not 6 mana or more, she does it exactly as she should. A kind of simple card but still really powerful.

Somehow this card seems more powerful in blue, as if you could run a Stasis-lockdown deck and just win. 4/5

Monday, June 4, 2012

MUCMonday #23

Making Up Cards Monday #23:

Sorry everyone. I really dropped the ball this time. I recently got a new computer and when transfering over all the files, I managed to lose/misplace the entire Surrealism set that I was making.

As a somewhat bonus, I did manage to upload to one joke card that I had made because I wanted something to never die, and become the "I win." card that Progenetus wanted to be. Also because I figured out you could do tri-color mono-hybrid symbols which I thought/still think that will show up in the newest set: Return to Ravnica.

Well. I'll get back to try to find the file, and hopefully next week I will be putting up MUCMondays again. Worst case scenario, I have to make an entirely new set. Which actually isn't that bad.








Yup - {W/U/B}{U/B/R}{B/R/G}{R/G/W}{G/W/U}{R/W/U}{U/R/G}{G/U/B}{W/B/R}{B/G/W}
Legendary Snow Enchantment Artifact Creature - Whale Kithkin Soldier
When Yup is cast, any player may have their life total become zero. If they do, exile Yup.
When Yup enters the battlefield, you win the game.
Yup is indestructible, and has haste, hexproof, and islandwalk.
Spells and abilities your opponents control can’t cause you to sacrifice permanents.
Whenever a player casts a spell, you may exile Yup, if you do, return it to the battlefield at the beginning of the next end step.
20/20

I hope no card like this will ever be printed. Ever. I'm still fairly mad that Blightsteel Colossus even exists. There should be a creature that one-hits player. It just shouldn't exist.

It also somehow seems broken if you don't cast it, but just put it onto the battlefield by say Quicksilver Amulet, Elvish Piper, or Tooth and Nail.






Once again SCS apologizes on missing two MUCMondays in a row, and I'll get right on finding that file.

RCotD #201

Random Card of the Day #201:

Krovikan Sorcerer - 2U
Creature - Human Wizard
{T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
1/1

Initial Thoughts:

Come to think of it, I don't know why I would play this over Merfolk Looter.

I suppose it digs a little more if you have black in the deck, but with the added cost of one more mana, I still feel it's not worth it. 2/5

RCotD #200

Random Card of the Day #200:

Rapacious One - 5R
Creature - Eldrazi Drone
Trample
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
5/4

Initial Thoughts:

Yay! RCotD #200! Bring out the streamers again because here it is!

I absolutely love this card. It simply gives mana for damage. That's a pretty good trade. It's even better when you Distortion Strike it.

I run this card in my EDH deck, which has really high converted mana cost spells and low mana cost "defensive" cards. This is a nice in-between--well it is pretty hard to get out-- but it offers so much mana ramp in a color that hardly gets it.

4/5 and that's not even through giving it double strike, etc.

Sunday, June 3, 2012

RCotD #199

Random Card of the Day #199:

Omega Myr - 2
Artifact Creature - Myr
1/2

Initial Thoughts:

A colorless creature that is below the mana curve and has a "drawback" of being an artifact creature.

I say drawback because it means it can be hit by Naturalize and other non-ordinary methods of creature removal. There are also several up-sides such as Affinity, however.

That said, this card is bad. But not like unplayable bad, but like Limited common fodder bad. Now compare it to Hovermyr.

Limited: 2/5
Constructed: 1/5

Saturday, June 2, 2012

IPotW #22

Interesting Play of the Week #22:

Alright, so I broke down and sold my Gravecrawler for all the commons/uncommons I needed for a silly deck I was thinking of. It was featured on an IPotW a while ago, but now I have it legitmately on MTGO. I'm having a blast with it. This week is feature another winning (calling out Lolzor) game that I had.

My opening hand was: Mountain, Island, Burning Vengeance, Burning Vengeance, Silent Departure, Bump in the Night, and Rolling Temblor. I kept it, because I was being greedy. But it ended up paying off.

The game started out slow:

T1: Island
T2: Swamp
T3: Mountain
T4: Island
T5: Island, Burning Vengeance. resp. Mana Leak
T6: Woodland Cemetery
T7: Burning Vengeance, End of turn Snapcaster Mage
T8: Forest, Swing for 2.
T9: Draw, go.
T10: Forest, Gutter Grime, Swing for 2. End of turn Think Twice.
T11: Swamp, Bump in the Night.
T12: Island, Reassembling Skeleton. (At this point I'm beginning to see his deck.) Before combat flashback Think Twice, Burning Vengeance triggers and deals 2 damage to Snapcaster Mage. Gutter Grime triggers and he gets a 1/1 ooze.
T13: Mountain, Silent Departure the Skeleton.
T14: Woodland Cemetary, Reassembling Skeleton, Solemn Simulacrum searching for an Island. Swing for 1. End of Turn, Think Twice.
T15: Flashback Bump in the Night, Burning Vengeance dealing two damage to Solemn Simulacrum. Gutter Grime triggers and he gets another ooze.
T16: Grimgrin, Corpse-Born, swing for 5.
T17: Rolling Temblor, resp. activated Grimgrin to devour Reassembling Skeleton, making another ooze, and now they are all 3/3's. I cast a second Rolling Temblor, in response he devours all 3 tokens making Grimgrin a 9/9. Silent Departure Grimgrin. End of turn, Activate Reassembling Skeleton from the graveyard.
T18: Demonic Rising, swing for 1. End of turn he gets a 5/5 Flying Demon.
T19: Bump in the Night. Flashback Bump in the Night triggering Burning Vengeance, dealing a total of 8 damage to him.
T20: Forest, Swing for 6. I'm at 3.
T21: Silent Departure the Demon token.
T22: Swing for 1. Grimgrin. End of turn flashback Think Twice triggering Burning Vengeance. Luckily I draw into a Desperate Ravings, which discards Geistflame.
T23: Flashback Geistflame triggering Burning Vengeance for game.

Thanks for reading, and I'll tag all the cards later.

RCotD #198

Random Card of the Day #198:

Quickening Licid - 1W
Creature - Licid
{1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature has first strike.
1/1

Initial Thoughts:

An interesting card. It also seems like there's a cycle of these. However, this one in particular seems like a really nice combat trick. Less so because your opponents can see it coming, and you'd have to hold it back unless it has vigilance somehow.

Actually, I kind of take that back now. Because your opponent can see it coming it is somewhat lacking. Even if you somehow gave this creature flash, you would still be paying 2WW to give a creature first strike, which is still subject to being 2-for-1'd because it's an enchantment. I suppose you could dodge removal by paying an additional white mana, but it is now becoming a really heavy mana sink in this made up scenario.

A nifty card, but out done by many others. 2/5