Making Up Cards Monday #22:
Once again, apologizing for the missed MUCMonday last week. Our readership has dropped since we've had to take some time off, but I hope I can make it up to you guys by offering some quality cards.
I'm finishing off two of the cycles that I've teased you guys with for over 5 months.
Flame Slinger - 1R
Creature - Wizard
Haste
When Flame Slinger enters the battlefield put a flame counter on target land.
Lands with flame counters on them have “{T}: Add {R} to your mana pool.” and “{T}: Deal 1 damage to target creature or player.”
When Flame Slinger dies, remove all flame counters permanents and deal X damage to target creature or player where X is equal to number of flame counters removed this way.
Yup, the final card in the sun/thought/growth/contagion counters. This is the rare one, not the enchantment cycle. (Obviously)
Flash Healer - 2WW
Creature - Human Cleric
Flash
When Flash Healer enters the battlefield, prevent the next 2 damage that would be dealt to you or a creature you control.
When Flash Healer dies, put target creature with converted mana cost 4 or less on top of it’s owner’s library.
Evoke {2}{W}{W}
The final card in the evoke cycle. I hope you guys enjoy this card.
To the Ground - GGR
Instant
Destroy target artifact or enchantment.
Draw a card.
Technically not a cycle, but there are 5 cards that use three colored mana and do something to those colors respective flavor. You can check out previous MUCMonday archives if you want to see the "cycle". Not all of them are instants.
I hope you guys enjoy the cards I made this week! I'll try to keep up with the website more that I have more free time on my hands.
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