Random Card of the Day #165:
Skeletonize - 4R
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."
Initial Thoughts:
Way over priced. At {2}{R} I might see this card played else where, but at five mana for three damage? It's just way too weak. It has everything to 2-for-1 your opponent--they lose a creature, you gain one--but, like I said, too expensive. You effectively summon Drudge Skeletons. Three damage can be a Lightning Bolt, but combining the two cards cost {2} more.
That said, it doesn't necessarily make it a bad card. It is great in Limited where sometimes removal is a little lighter than it should be. It can be used during combat since they were generous enough to make it an instant.
Overall, not a bad card, but there are certainly way better options. Perhaps if you could Radiate this card it would be amazing. But paying 10 mana for a two-card combo... you probably should have won the game. 2/5
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