Random Card of the Day #94:
Psychic Overload - 3U
Enchantment - Aura
Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
Initial thoughts:
I'm not sure what to think of this card. Like at first it seems like a bad Bonds of Quicksilver. Then I'm like "Oh! It hits any permanent."
And then I was like, well that doesn't change much. So it can effectively be a Blue Stone Rain for lands. And then I read it's last clause about untapping it. So it can be a combo card to untap it, but it's cost is so hefty it's basically not worth playing. And if the permanent is worth untapping, is it worth trading it untapping normally for instant-speed-at-the-cost-of-discarding: untap?
Then I thought, "Who would every play this card?!" That's really all I have to say. This card just seems absolutely awful to me. At least from a combo perspective. I basically never, ever play cards that make me discard my hand. Even powerful cards like Malfegor I wouldn't play. And Zombie Infestation is a perfect example of a bad card to me.
Basically that last clause means whatever it is you enchanted ain't untapping. Unless they bounce it, or Naturalize it, but asides from that it isn't. It doesn't serve any particular use against Planeswalkers, although it would be funny to enchant them. It's kind of like a less mana intensive but more expensive version of Claustrophobia, but it hits any permanent. It still costs 4 mana though.
So as I stated, I'm not sure what to think of this card. It's not broken, it's kind of expensive, but it stops virtually anything you can target on sorcery speed. 3/5
As an additional note: whoever printed this messed up on the type of card it is. It's still an Aura, but they printed it as an "Enchant Permanent"
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