Random Card of the Day #89:
Urza's Mine - 0
Land - Urza's Mine
{T}: Add to your {1} mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.
Initial thoughts:
Oh, the Urza lands. I'm not quite sure where to place them, but if you're running Primeval Titan in EDH, you should definitely have one of each, because all 3 lands together can produce 7 mana. They also aren't legendary lands, so if you really want to, run four of them in a deck.
I don't necessarily like the Urza lands but I do like the concept behind them. I think that 7 mana for 3 lands was a bit excessive (don't get me started on Mishra's Workshop being Vesuva'd) but I do like the interactions between other lands. Because then it's not just a manland, not just a token spawner, and not just abusable--I feel something more could have been made, something challenging yet really rewarding; but with some easy fetch you could do it. Like I said: I think 7 mana is a bit too high, but if it was so powerful we'd be seeing it in every deck? Right?
4/5
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